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AI & intelligent services

AI that people understand, trust and keep using.

Our researchers, designers and engineers work UX-first — shaping how people ask, understand, correct and approve what AI produces, so a system earns trust on its first day and keeps it on its worst.

User research · Interaction design · Conversational & agent UX · Trust patterns · Prototyping

01 — Why experience decides

Most AI is not abandoned for being wrong.
It is abandoned for being hard to trust.

A model can be accurate and still fail. People cannot tell where an answer came from, what the system is unsure about, how to correct it or what happens when they press the button — so they check everything twice, or quietly go back to the way they worked before.

That is a design problem, and it is the one AI programmes most often discover last. Conventional software is predictable: the same input gives the same screen. AI is probabilistic, conversational and occasionally wrong, which means the interface has to carry confidence, provenance, correction and consent in ways a form never needed to.

So we design first. Researchers sit with the people who will use the system, designers prototype the interaction before the architecture is fixed, and engineers are in the room when a simpler experience demands a different data model. The result is AI that fits how people actually think and work — not a chat box bolted onto a process.

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02 — Designing with people, not for them

Research in the room where the work happens.

Designer and researcher observing a user working with an AI prototype at their own desk, with sketches and interaction flows alongside

WATCH THE WORK BEFORE DESIGNING THE SCREEN.

03 — What the practice covers

Six disciplines that shape how people meet AI.

Where experience decides the outcome

Copilots and assistants inside existing tools

Agent review and approval queues

Search and knowledge answers

AI-assisted forms, cases and documents

Operator and field-worker interfaces

Dashboards that explain, not just display

How the team works

Contextual researchJourney mappingRapid prototypingUsability testingAccessibilityDesign systemsFront-end engineering

Human-centred research

Contextual inquiry, task analysis and journey mapping with the people who will live with the system — the sceptics included — to find where AI genuinely helps and where it would only get in the way.

AI interaction design

The right shape for each task: a conversation, a suggestion inline in a screen people already use, a form the AI pre-fills for a person to confirm, or an agent working in the background. Chat is one pattern among many, not the default.

Trust and explainability patterns

Sources people can check in a glance, confidence expressed in words rather than scores, an honest signal when the system does not know, and a record of what it did and why.

Human-in-the-loop and agent UX

Review queues, approval moments, hand-offs between agent and person, and controls to pause, correct or reverse — designed so oversight is quick enough that people actually do it.

Prototyping and usability testing

Clickable and working prototypes on realistic data, tested with real users before build is committed and again at every release — measuring task success and trust, not just satisfaction.

Design systems for AI products

Components and guidance for the states only AI has — thinking, streaming, uncertain, failed, awaiting approval — with accessibility and multilingual use built in, so every AI feature behaves the same way across your estate.

04 — Principles we design by

Six rules every AI experience we ship has to meet.

They sound obvious. Almost every abandoned AI tool breaks at least one of them.

01

Show the working

Every answer or action shows what it was based on, in a form a busy person can check in seconds.

02

Say when it is unsure

Uncertainty is visible and honest. A system that admits it does not know is believed on the days it does.

03

Keep people in charge

Anything consequential is proposed rather than imposed, with a clear way to approve, edit, reject or reverse it.

04

Fit the existing work

AI appears where the task already happens, not in another tab people have to remember to open.

05

Design the unhappy path

Wrong answers, missing data, timeouts and hand-offs are designed on purpose rather than discovered in production.

06

Learn from every correction

Feedback is one tap away, and what people correct flows back into evaluation and improvement.

05 — How we work

Design first, then build — together.

Researchers, designers and engineers work the same problem at the same time, so the experience and the architecture are decided in one conversation.

011–2 weeks

Understand

Research with real users, task analysis and the moments where AI could help or hurt.

022–3 weeks

Shape

Interaction concepts, trust patterns and the human-in-the-loop model, sketched and challenged.

032–4 weeks

Prototype

A realistic prototype on representative data, tested with the people who will use it.

04Increments

Build

Design and engineering together, with usability checks inside every release.

05Ongoing

Refine

Usage, corrections and trust signals measured, and the experience improved against them.

06 — Where design sits

Between what the model can do and what people will accept.

Diagram showing experience design connecting user research and interaction patterns to the AI model, guardrails and enterprise systems beneath

UX FIRST. ADOPTION BY DESIGN.

07 — Sound familiar?

What people tell us before the redesign.

The AI works in the demo, and our people still do not use it.

Adoption research

Everyone double-checks every answer, so it saves no time.

Trust & explainability design

We added a chatbot and nobody knows what to ask it.

AI interaction design

Reviewing what the agent did takes longer than doing the task.

Human-in-the-loop UX

Every team's AI feature looks and behaves differently.

AI design system

It has to work for people who are not technical.

Human-centred research

Have a problem worth solving?

Bring us the AI tool nobody is using.

Or the one you have not built yet. We will sit with the people it is for, show you where the experience breaks, and prototype what it should feel like before you commit to a build.